Overview
Cavero Bursting runs full bursting or chinning sessions in the Maniacal Monkeys caves (MM1 or MM2). It handles everything from bank prep and pathing to aggro resets, prayer restores, potion combining and collection-box restocking — designed to keep running for hours without input.
What it automates
- Fetching runes, chins, food and potions from your bank each trip
- Walking / teleporting to your chosen MM1 or MM2 cave spot
- Casting bursts (Magic) or chinning (Ranged) until your threshold is hit
- Aggro resets every ~10 min and crash detection if another player shows up
- Restoring at Ferox pool, combining low-dose potions, collection-box restocks
Quick start
- Stock your bank — runes or a rune pouch, chins (if ranging), food, prayer potions, any boosts you want (magic, range, stamina), a teleport item, and a light source if you're going MM2.
- Pick location — MM1 or MM2 in the panel.
- Pick a training method — Magic (Ancient spell) or Ranged (chinchompas).
- Set your thresholds — minimum casts/chins per trip, eat-HP, prayer min/max points, and toggle any boosts you'll use.
- Import your loadout via the button in the gear card — the plugin equips it each time it comes back from the bank.
- Hit ▶ START.
Account compatibility
No hard-coded account check — the plugin behaves the same whether you're a main, ironman or pure. In practice it works best for accounts that can access both a normal bank and the collection box:
Works well
- Main accounts
- Ironmen (uses collection box + bank, no GE)
- Defence pures (Defence toggle trains defence without Magic levels spiking)
Caveats
- Pure Defence gain via Magic requires manual gear choices (plugin trains Defence alongside Magic)
- MM2 requires a light source every trip — plugin will stop if none are in the bank
Training modes
Magic
Any Ancient spell: Smoke / Shadow / Blood / Ice — both Burst and Barrage variants. The plugin withdraws the rune combination your selected spell uses and casts it every tick on the stack.
Optional Blood spell (Blood Rush / Blood Burst / Blood Blitz / Blood Barrage) casts periodically for healing so you don't eat through food as fast.
Ranged
Chinchompa multi-target. Pick your attack style:
- Short — accurate style, slightly more XP per chin
- Medium — faster, slightly less accuracy
Defensive casting
Toggle Defensive casting to gain Defence XP from bursts. Useful for defence pures and for smoothing out your combat level if you don't want Magic to rip ahead.
Locations
Two caves, each with multiple spawn spots. The plugin picks a spot at random when you start a session and remembers it across restarts.
MM1 caves
Skeletal Monkeys. Two stack spots, one shared safe tile. Optional Ape Atoll teleport skips the overland travel if you're configured for it.
MM2 caves
Maniacal Monkey maze. Two stack spots, one safe tile. Requires a light source each trip — bring plenty in the bank.
Supplies & potions
Each bank run withdraws whatever you've enabled, based on per-trip thresholds.
Food
- Food type — anything with an "Eat" action; default is Monkfish
- Withdraw count — how many pieces per trip (default 2)
- Eat threshold — HP % at which to eat (default 40)
Prayer restore
- Type — Prayer potion, Super restore, or Moonlight Moths
- Drink at — prayer points min and max (defaults: 15 and 35)
- Ferox pool — restore at the Enclave pool before leaving the bank area
Magic & range boosts
- Magic potion — Standard, Divine magic, or Forgotten Brew
- Ranging potion — Standard or Divine
Stamina & antipoison
- Stamina — 4-dose bottles
- Antipoison — standard, (+), (++), or Superantipoison
Imbued / Saturated Heart
Enable Use heart and the plugin withdraws the heart once and activates it whenever your Magic level drops below the boost threshold. Works for both variants.
Rune pouch handling
Turn on Use rune pouch and pick the variant you're using (Divine or BH). The plugin:
- Totals the runes needed for your main spell + blood spell
- Picks the best available combo — e.g. smoke runes instead of air+fire when you have them
- Withdraws and refills the pouch each trip
Note: when both spells share a rune type, the main spell's quantity wins — so ensure your bank stock is generous enough to cover both.
Banking & restock
The plugin supports two bank flows back-to-back:
- Bank chest / booth / banker — standard withdrawal with dose-aware pulls
- Collection box — auto-collects GE restocks. Capped at 5 retries — after that the plugin stops and tells you the collect failed.
If you enable Combine potions, 2-dose and 3-dose bottles are merged into 4-doses before use. Disabled? The plugin stops if it can't find a 4-dose of the configured potion.
Session stability
- Aggro reset — every ~10 minutes the plugin walks to the reset tile and back so the stack keeps targeting you
- Crash detection — another player camping your spot for 30 seconds (or 35 s with no damage taken) triggers a world hop
- ~5-hour break — a randomised 4–5.5 hour timer forces a world hop to avoid 6-hour logouts
- Death handler — on player death the plugin stops immediately and sends a Discord screenshot if a webhook is configured
Configuration reference
Combat
- Location — MM1 or MM2
- Training method — Magic or Range
- Ancient spell / Blood spell
- Minimum casts (Magic) — trip threshold (default 3500)
- Minimum chins (Range) — trip threshold (default 2500)
- Range style — Short or Medium
- Train defence — defensive casting toggle
- Reset aggro — walk-off at the 10-min mark
- Ape Atoll teleport — faster MM1 entry
- Teleport item — escape teleport (House tab, Duel ring, etc.)
Sustain
- Food: type, count, eat HP %
- Prayer potion: type, min/max restore thresholds
- Use magic potion / ranging potion
- Use stamina / antipoison
- Use heart — Imbued/Saturated
- Use rune pouch + variant
- Combine potions — merge low-dose bottles
- Heal at bank / Restore prayer at bank / Restore run energy at bank
Tips & gotchas
- MM2 wants a light source — if the bank runs out the plugin stops. Stack a few dozen to be safe.
- Combine-potions off = strict 4-dose — if you only keep 3-dose bottles in your bank, enable combine or the plugin will stop.
- Collection box has a retry cap (5) — if the plugin stops with "collect failed" it likely hit that cap; collect manually and resume.
- 5-second combat lock on world hop — after a hop attempt in combat the plugin may retry for a tick or two; let it settle.
- Defence pure? Enable Train defence and use cheap mage robes — the plugin banks the same way but Defence XP rises instead of plateauing.
- Blood spell saves food — if you're running out of food mid-session, turn on a Blood spell before you up the food withdraw count.
Troubleshooting
Plugin stopped with "no light source"
You're in MM2 mode and the bank has no supported light (Bullseye lantern, Bruma torch, etc.). Restock the bank and restart.
Stuck on "Waiting to collect"
The collection-box retry hit its cap (5). Open the collect widget yourself, clear the offers, and resume — the counter resets on next trip.
Bank trip doesn't withdraw my preferred potion
Check Combine potions and your potion type. The plugin only uses exactly the configured type — a "Super restore" config won't fall back to plain Prayer potion if super restore is out.
Aggro resets but monkeys won't stack
Check you're in the configured cave spot. If you re-selected a spot mid-session the plugin may still be walking the old reset tile. Restart the plugin to rebuild the route.
Hops worlds randomly
That's the ~5-hour session-cap timer doing its job — prevents the 6-hour logout. Expected behaviour; just a small pause while it routes back in.
Support
Bug reports and session questions are fastest on the Cavero Discord.