Overview
Prepares your saved kit at a bank, travels to the Feldip hunting area, fills bellows, inflates toads, lays bait and shoots attracted chompies. It reads the lifetime kill count from your bow and tracks the current session separately.
What you need
- Complete Big Chompy Bird Hunting and enable the client's walker for travel.
- Configure an ogre bow with ogre arrows, or a comp ogre bow with compatible ogre/brutal arrows.
- Keep the configured equipment, arrows, ogre bellows and travel supplies in your bank or carried kit.
- If using Dizana's quiver, save its ammunition in the separate quiver slot as well as any normal ammo-slot item.
The plugin withdraws banked requirements at startup. It does not buy missing items: a required item missing from the bank stops preparation with a message.
Quick start
- Log into the intended account and open its loadout editor.
- Save equipment and inventory supplies, including bellows and enough compatible arrows for the session.
- Set an optional lifetime or session kill target and player-aware hopping.
- Resume. Let bank preparation finish before it travels to the hunting area.
Setting your loadout
Capture the equipment and inventory you want to use. Bank preparation equips missing gear and withdraws supplies; bellows are recognised across their inflation states. Repaired Barrows and supported charged-item variants are matched without requiring a fresh capture for every suffix change.
Quiver ammunition has its own item and quantity settings, separate from the main ammo slot. Both are checked when determining whether you can shoot. After travel equips a Dramen staff, the hunting task restores your configured bow before attacking.
How the loop works
- Walk to the hunting area after preparation.
- Fill bellows at the swamp bubbles and inflate toads, up to the carried-toad limit.
- Lay toads on reachable bait tiles selected for the session.
- Prioritise shooting chompies, then replenish bait.
If the walker is unavailable, the plugin reports the problem and remains running so travel can recover after you enable it. If it runs out of compatible arrows while hunting, it stops; replenish supplies and restart for bank preparation. It does not repeatedly attack with an empty bow or automatically retrieve spent arrows.
The kill count
The lifetime count is read from the ogre bow and periodically rechecked, rather than relying solely on the session counter. The session count records kills made during the current run.
Stopping at a target
The lifetime kill target and Stop after kills session target are separate. Use the lifetime target for your total bow count, or the session target for a chosen number of additional kills. A session target of 0 disables that limit; reaching it returns to bank and stops.
Other players
Optional player-aware hopping changes world when another hunter remains nearby. It waits for combat restrictions to clear rather than trying to hop during an attack.
Configuration reference
- Loadout: your equipment, normal and quiver ammunition, bellows and carried supplies.
- Kill targets: lifetime bow count and additional session kills.
- World hopping: whether to leave when another player settles at the hunting spot.
- Pause/Resume: controls the running loop; the console shows preparation and hunting status.
Limits
Complete the quest yourself. The plugin does not buy missing kit, pick up spent arrows or provide an unlimited mid-hunt resupply loop. Startup banking and returning after the session target are supported; running out of arrows at the swamp stops the session.
Troubleshooting
- Missing loadout item: stock the required item in the bank or change the saved requirement. Preparation will not knowingly leave without required gear.
- Out of arrows: check bow compatibility, normal ammo and quiver contents, then restock and restart.
- Not travelling: enable the walker and read its route requirement message.
- Still holding a travel staff: check that the configured bow is available. Report the transition if it cannot restore it.