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Cavero Zulrah

// Hybrid, Range Only or Mage Only, with snakeling support

Cavero Zulrah

Hybrid, Range Only and dedicated Mage Only rotations, pillar hiding and timed movement. Fight snakelings with loadout darts or a blowpipe while hiding, with banking, GE restocking and recovery handled between trips.

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Rotation and recoil controls

Choose Hybrid, Range Only or Mage Only. Set Break recoil below in the Combat tab: default 35 remaining damage points, or 0 to disable early breaking. Special weapons have individual combat styles and an X removal button.

Blowpipe warning: required Longrange attacks grant Defence XP. The editor warns accounts at 1, 2, 44 or 45 Defence; it does not prevent the XP gain.

Supplies, loot and session controls

Separate potion withdrawal targets and return thresholds, dedicated quiver ammo settings, and a Moonlight moth option to drop empty jars (off by default). Eligible loot stacks over 500,000 GP take priority while survival actions continue. Optional batch GE restocking accounts for existing offers across slots and collects ready offers, including manual trades, to the bank.

Session kill targets and same-region world hopping are configurable. See the setup guide for each control and its limits.

What it does

Zulrah is a memory test: four rotations, a prayer switch every phase, and a tile you have to already be standing on. This plugin knows the rotation before the phase arrives — it pre-moves to the safe tile, switches prayers off the incoming attack, and runs the bank trip in between.

Set it up once: pick a bank, select Hybrid, Range Only or Mage Only under Combat → Rotation Mode, build your loadout and press START. It handles the trip, the fight, the restock and the next trip — including going back for your gear if it all goes wrong.

🐍 The fight

  • All four rotations encoded — it identifies which one you are in from the opening forms and predicts every phase after that
  • Pre-moves to the phase tile before the phase starts, rather than reacting once it has already begun
  • Prayers follow the form, and the jad phase is flicked off the incoming attack — including its opening attack
  • Melee phase is dodged rather than prayed through
  • Attack style — uses the configured style where supported, with Longrange forced where the blowpipe rotation needs its reach
  • Mage Only snakeling attacks — loadout darts or a loaded blowpipe on Rapid, from stationary hide tiles with clear line of sight

⚔️ Dedicated Mage Only mode

Mage Only is available to all users. Select it under Combat → Rotation Mode and configure your Magic loadout. It uses dedicated tiles across all four rotations, pillar hiding during selected phases and timed moves around venom clouds.

To fight snakelings while hiding, add darts or a loaded toxic blowpipe to the Magic loadout's inventory and carry it into the fight. It uses Protect from Missiles against nearby snakelings, selects Rapid automatically, and attacks only targets in range and line of sight. It stays on the hide tile, then restores the previous weapon and shield when the hide ends.

Prefer Hybrid? Select Hybrid and configure both Magic and Range kits for form-based gear switching. Changing mode pauses the plugin; press START after checking your setup.

🏦 Banking, decanting and the GE

  • Bank restock between trips from the bank you pick — or the nearest one, when a trip has left you somewhere else
  • Potion decanting as it restocks, so your doses stay tidy without you touching them
  • Grand Exchange auto-buy for anything the bank is short of
  • Rune pouch filling and re-stocking, with per-rune thresholds
  • Chained kills — when supplies are still healthy it goes straight back in rather than banking every kill

🔋 Item recharging

Charged gear is topped up at the bank before it runs dry mid-fight:

  • Toxic blowpipe — darts and scales
  • Serpentine helm — scales
  • Tome of fire — burnt pages
  • Trident of the seas / swamp — runes and scales, configured as a single charge count
  • Accursed sceptre — revenant ether

⚡ Specials, thralls and utility

  • Special attacks — pick the weapon straight from your inventory (Accursed sceptre, toxic blowpipe, whatever you use) and set the energy cost
  • Thralls — add one to your loadout's spell selection and it is kept up between kills
  • Cure Me — add it to the spell selection and venom and poison are cured as soon as they land
  • Imbued / Saturated heart activated while maging
  • Ring of recoil tracked and re-equipped when one breaks
  • Auto-retaliate turned off, so you never get dragged into a snakeling

💀 Death recovery

If a trip goes wrong it collects from Priestess Zul-Gwenwynig or your gravestone, re-kits and goes back.

🎛️ Long sessions

Break handler support, randomised world hopping, an emergency bail when food and prayer are gone, loot filtering by minimum value and an ignore list you build by name — and a command center with the dashboard, loadouts, combat, loot and settings in one window.

Setup details, optimal gear and tips on this page are a starting point. Have suggestions or need support? Reach out on my Discord server.